# Level select
Select "Sonic & Knuckles", choose any character, and play "Angel Island". Jump and hang on a swinging vine. Then, press [Left], [Left], [Left], [Right], [Right], [Right], [Up], [Up], [Up]. If you entered the code correctly, you will hear a sound.
# Sound test
Enable the "Level select" code. Then, restart the game using the option under the "File" menu. Now at the title screen, press [Down], [Down].
# Screen capture
While playing the game, press [F9] to save an image of the current screen in the game directory.
# Super Sonic
Collect all seven emeralds, then accumulate fifty rings or a single bonus. Then, quickly jump twice in succession.
# Sonic special stages
Enter the following codes on the special stage screen.
Level
Code
2
2965 3192 9023
3
3610 2354 7327
4
2921 0274 3999
5
3737 7423 1487
6
3053 9029 9071
7
3698 8191 7375
8
3009 6111 4047
9
3482 7286 3167
10
2809 6267 2575
11
3454 5929 0879
12
2765 3348 7551
13
3582 0497 5039
14
2898 2104 2623
15
3543 1266 0927
16
2853 9185 7599
17
4014 2308 3455
18
3319 6540 9215
19
3964 5702 7519
20
3275 3622 4919
21
4092 0771 1679
22
3408 2377 9263
23
4053 1539 7567
24
3363 9449 4239
25
3837 0634 3359
26
3163 9615 2764
27
3808 8777 1068
28
3119 6696 7740
29
3936 3845 5228
30
3252 5452 2812
31
3897 4614 1116
32
3208 2533 7788
33
2994 5155 4236
34
3673 9888 9404
35
2944 5155 4236
36
3629 6970 4380
37
3072 0223 8396
38
3762 5728 9452
39
3033 0992 4284
40
3718 2807 4428
41
2817 0087 0076
42
3518 2963 2956
43
2788 8229 7788
44
3474 0044 7932
45
2916 3298 1948
46
3606 8800 3004
47
2877 4066 7836
48
3562 5881 7480
49
3348 5109 0364
50
4028 3236 9596
51
3298 8503 4428
Senin, 10 Mei 2010
Sonic And Sega All-Stars Racing
# Bonus courses
Spend the indicated amount of money
to unlock the corresponding course:
Rampart Road (Billy Hatcher): $5,000
Dark Arsenal (Sonic The Hedgehog): $5,500
Pinball Highway (Sonic The Hedgehog): $6,500
Sewer Scrapes (House Of The Dead): $7,000
Lost Palace (Sonic The Hedgehog): $7,500
Sandy Drifts (Super Monkey Ball): $8,000
Rokkaku Hill (Jet Set Radio Future): $8,500
Rocky-Coaster (Samba de Amigo): $9,000
Highway Zero (Jet Set Radio Future): $9,500
Deadly Route (House Of The Dead): $10,000
Ocean Ruin (Sonic The Hedgehog): $10,500
Bingo Party (Sonic The Hedgehog): $11,000
Lava Lair (Billy Hatcher): $11,500
Monkey Target (Super Monkey Ball): $12,000
Thunder Deck (Sonic The Hedgehog): $12,500
# Bonus character
Spend the indicated amount of money to unlock the corresponding character:
Ulala (Space Channel 5): $12,500
Jacky Bryant and Akira Yuki (Virtua Fighter): $18,500
Chuchu Pilots (Chuchu Rocket): $25,500
Opa-Opa (Fantasy Zone): $32,500
# Bonus music
Spend the indicated amount of money to unlock the corresponding music track:
Bossa Nova of Briny Air (Billy Hatcher): $2,500
Metal Scratchin’ (Sonic The Hedgehog): $2,500
Carnaval (Samba de Amigo): $2,500
Back 2 Back (Sonic The Hedgehog): $2,500
Into the Dark (House Of The Dead): $2,500
Party Game 1 (Super Monkey Ball): $2,500
Sneakman (Toronto Mix) (Jet Set Radio Future): $2,500
Party Game 2 (Super Monkey Ball): $3,000
Bum Bum (Samba de Amigo): $3,000
What U Need (Sonic The Hedgehog): $3,000
Can You Feel the Sunshine? (Sonic The Hedgehog): $3,000
Aura of Dread (House Of The Dead): $3,000
Jack in the Box (Billy Hatcher): $3,000
Bingo Highway (Sonic The Hedgehog): $3,000
Funky Dealer (Jet Set Radio Future): $3,000
Crank the Heat Up (Sonic The Hedgehog): $3,500
Volcanic Orchestra (Billy Hatcher): $3,500
Ultra Heaven (Super Monkey Ball): $3,500
Theme of the Magician (House Of The Dead): $3,500
Super Sonic Racing (Sonic The Hedgehog): $3,500
A New Day (Sonic The Hedgehog): $3,500
Vamos A Carnaval (Samba de Amigo): $3,500
Windy and Ripply (Sonic The Hedgehog): $4,500
EGGMAN Instrumental (Sonic The Hedgehog): $4,500
Monkey Race (Super Monkey Ball): $4,500
Restoration of Terror (House Of The Dead): $4,500
Be Cool, Be Wild and Be Groovy (Sonic The Hedgehog): $5,500
Billy’s Courage (Billy Hatcher): $5,500
Mambo de Verano (Samba de Amigo): $5,500
Fly Like a Butterfly (Jet Set Radio Future): $5,500
# Wheelie boost
While racing with a character on a bike (for example, Shadow), press [Up] and [Down] to do a wheelie that can result in a speed boost.
# Taunt
While driving and not holding an item, press [Use Item] to perform a taunt
Spend the indicated amount of money
to unlock the corresponding course:
Rampart Road (Billy Hatcher): $5,000
Dark Arsenal (Sonic The Hedgehog): $5,500
Pinball Highway (Sonic The Hedgehog): $6,500
Sewer Scrapes (House Of The Dead): $7,000
Lost Palace (Sonic The Hedgehog): $7,500
Sandy Drifts (Super Monkey Ball): $8,000
Rokkaku Hill (Jet Set Radio Future): $8,500
Rocky-Coaster (Samba de Amigo): $9,000
Highway Zero (Jet Set Radio Future): $9,500
Deadly Route (House Of The Dead): $10,000
Ocean Ruin (Sonic The Hedgehog): $10,500
Bingo Party (Sonic The Hedgehog): $11,000
Lava Lair (Billy Hatcher): $11,500
Monkey Target (Super Monkey Ball): $12,000
Thunder Deck (Sonic The Hedgehog): $12,500
# Bonus character
Spend the indicated amount of money to unlock the corresponding character:
Ulala (Space Channel 5): $12,500
Jacky Bryant and Akira Yuki (Virtua Fighter): $18,500
Chuchu Pilots (Chuchu Rocket): $25,500
Opa-Opa (Fantasy Zone): $32,500
# Bonus music
Spend the indicated amount of money to unlock the corresponding music track:
Bossa Nova of Briny Air (Billy Hatcher): $2,500
Metal Scratchin’ (Sonic The Hedgehog): $2,500
Carnaval (Samba de Amigo): $2,500
Back 2 Back (Sonic The Hedgehog): $2,500
Into the Dark (House Of The Dead): $2,500
Party Game 1 (Super Monkey Ball): $2,500
Sneakman (Toronto Mix) (Jet Set Radio Future): $2,500
Party Game 2 (Super Monkey Ball): $3,000
Bum Bum (Samba de Amigo): $3,000
What U Need (Sonic The Hedgehog): $3,000
Can You Feel the Sunshine? (Sonic The Hedgehog): $3,000
Aura of Dread (House Of The Dead): $3,000
Jack in the Box (Billy Hatcher): $3,000
Bingo Highway (Sonic The Hedgehog): $3,000
Funky Dealer (Jet Set Radio Future): $3,000
Crank the Heat Up (Sonic The Hedgehog): $3,500
Volcanic Orchestra (Billy Hatcher): $3,500
Ultra Heaven (Super Monkey Ball): $3,500
Theme of the Magician (House Of The Dead): $3,500
Super Sonic Racing (Sonic The Hedgehog): $3,500
A New Day (Sonic The Hedgehog): $3,500
Vamos A Carnaval (Samba de Amigo): $3,500
Windy and Ripply (Sonic The Hedgehog): $4,500
EGGMAN Instrumental (Sonic The Hedgehog): $4,500
Monkey Race (Super Monkey Ball): $4,500
Restoration of Terror (House Of The Dead): $4,500
Be Cool, Be Wild and Be Groovy (Sonic The Hedgehog): $5,500
Billy’s Courage (Billy Hatcher): $5,500
Mambo de Verano (Samba de Amigo): $5,500
Fly Like a Butterfly (Jet Set Radio Future): $5,500
# Wheelie boost
While racing with a character on a bike (for example, Shadow), press [Up] and [Down] to do a wheelie that can result in a speed boost.
# Taunt
While driving and not holding an item, press [Use Item] to perform a taunt
Label:
game PC
Stronghold Crusader
# Extra Peasants
Use the following trick to get a lot of extra Peasants (more than the campfire limit of 24) for buying whatever kind of forces you need from the Mercenary Post or Barracks. For example, put your Quarries (3 Peasants each) and Oxen to sleep. There will be that many more in your available amount when buying Swordsman or something else. Then just turn them back on when you are done and they will go back to work. This works if you do not want to wait until your Peasants fill up your campfire again, or you just need them immediately.
# Food management
It is easier to build, manage, and supply Inns rather than food because ale lasts longer. You can use the extra available farm space to build wheat fields and mills to make flour. Once you have flour, you can sell it for a profit or you can make bread and raise your taxes.
# Selling weapons
You can sell crossbows for more than just wood and can sell swords for more than raw iron.
# Archers
It is cheaper to buy archer bows and make Archers out of your barracks than it is to hire them from the mercenary post. They both have the same attack rate, defense rate, movement speed, and range.
# General tips
If your having a difficult time completing a level, try the following tips:
Try building the basic castle needs, such as a Marketplace, Mercenary Post, Granary, Stockpiles, and Industry Buildings, then save there. It is easier to start at that point, in case your placement of some walls or towers do not work well.
Pause the game whenever you can to save time. It is very important to build faster than the enemy.
Keep your money making resources (Food, Rocks, Iron, Pitch, or Weapons) protected, or put walls around them to keep them safe. Capitalize on them whenever you can.
Create layers of walls around or in front of important towers and other targets that the enemy likes to knock down.
Horse archers are very useful in this game, especially when aggressing enemy castles with Mongonels to help put big holes in enemy walls and a few swordsman as guard dogs.
By immediately placing a group of Woodmans Huts around a enemy base, then putting them to sleep, you will block the area and prevent him from building Barracks or a Mercenary Camp. It costs a lot of Wood, but it means they cannot make any troops and therefore very easy to defeat. Note: This does not work on the pig.
When attacking a castle, concentrate on the enemy Barracks. Once destroyed, try to block it from being rebuilt by placing troops over its remains. Again, it makes the enemy easier to defeat without it producing more troops.
The Ballista is good at holding positions far from the security of your home base. Get a group of about eight built, with approximately twenty Archers and stick a couple Trebuchets in the middle of them. The Trebuchets can attack the enemy castle well protected. If needed, you can always take the six Engineers from them to make three more Ballista when the enemy counterattacks. Ballista are also great at taking out enemy troops on the castle walls, especially fire throwers.
On several levels there is very little farm land, but you always find at least one resource available (Stone or Iron). Concentrate on the mining and sell it at the market for Food.
Have both Archers and Crossbowmen on Towers (five each) for a good defense. Add a Ballista on the Tower to make it better as they have a huge range and can even hit attacking Trebuchets.
To protect farms, etc. outside your walls, build a Tower and a Gate next to each other. This allows you to put Archers in and have them protected from enemy soldiers entering the Tower. You could also destroy stairs to the tower once they are in, as an other option.
Pikemen are the best troops due to the combination of speed, defense and attack. Knights are far too slow to attack with, but make great defenders.
In the most difficult levels when the enemy comes at you very early, try to set up a trap. Build strong walls around your land except in one area. Leave an opening and have as many troops as possible covering that area. The enemy often ignore the undefended walls and go for your "weak spot'" Instead, they walk in to a wall of Ballista, Archer, and crossbow fire; and a few Knights for good measure. Do not forget your Lord is also a superb fighter that also can be used.
It is all a matter of timing. Organize waves of attacking troops, attack with one group, then send in reinforcements. When blocking the enemy from rebuilding its Barracks, your troops will not last long. While they do the blocking, have other sets attacking.
# Conversation keys
The following is a list of things that will be said to an enemy after the corresponding key is pressed. Note: The spelling is the same way as it appears when done in the game.
Key Comment
[F1] Oaf
[F2] Varlet
[F3] Fool
[F4] Knave
[F5] Peasant
[F6] Help Help
[F7] I win you loose
[F8] Ill string you up
[F9] You Damn Fool
[F10] Mwahaha (Snort) haha
[Ctrl] + [F1] Jack o napes!
[Ctrl] + [F2] Buffoon
[Ctrl] + [F3] Straw Pole
[Ctrl] + [F4] Slubberdagollian
[Ctrl] + [F5] Dastard
[Ctrl] + [F6] Dolt
[Ctrl] + [F7] Lollard
[Ctrl] + [F8] Dotard
[Ctrl] + [F9] Weasel turd
[Ctrl] + [F10] Popinjay
Use the following trick to get a lot of extra Peasants (more than the campfire limit of 24) for buying whatever kind of forces you need from the Mercenary Post or Barracks. For example, put your Quarries (3 Peasants each) and Oxen to sleep. There will be that many more in your available amount when buying Swordsman or something else. Then just turn them back on when you are done and they will go back to work. This works if you do not want to wait until your Peasants fill up your campfire again, or you just need them immediately.
# Food management
It is easier to build, manage, and supply Inns rather than food because ale lasts longer. You can use the extra available farm space to build wheat fields and mills to make flour. Once you have flour, you can sell it for a profit or you can make bread and raise your taxes.
# Selling weapons
You can sell crossbows for more than just wood and can sell swords for more than raw iron.
# Archers
It is cheaper to buy archer bows and make Archers out of your barracks than it is to hire them from the mercenary post. They both have the same attack rate, defense rate, movement speed, and range.
# General tips
If your having a difficult time completing a level, try the following tips:
Try building the basic castle needs, such as a Marketplace, Mercenary Post, Granary, Stockpiles, and Industry Buildings, then save there. It is easier to start at that point, in case your placement of some walls or towers do not work well.
Pause the game whenever you can to save time. It is very important to build faster than the enemy.
Keep your money making resources (Food, Rocks, Iron, Pitch, or Weapons) protected, or put walls around them to keep them safe. Capitalize on them whenever you can.
Create layers of walls around or in front of important towers and other targets that the enemy likes to knock down.
Horse archers are very useful in this game, especially when aggressing enemy castles with Mongonels to help put big holes in enemy walls and a few swordsman as guard dogs.
By immediately placing a group of Woodmans Huts around a enemy base, then putting them to sleep, you will block the area and prevent him from building Barracks or a Mercenary Camp. It costs a lot of Wood, but it means they cannot make any troops and therefore very easy to defeat. Note: This does not work on the pig.
When attacking a castle, concentrate on the enemy Barracks. Once destroyed, try to block it from being rebuilt by placing troops over its remains. Again, it makes the enemy easier to defeat without it producing more troops.
The Ballista is good at holding positions far from the security of your home base. Get a group of about eight built, with approximately twenty Archers and stick a couple Trebuchets in the middle of them. The Trebuchets can attack the enemy castle well protected. If needed, you can always take the six Engineers from them to make three more Ballista when the enemy counterattacks. Ballista are also great at taking out enemy troops on the castle walls, especially fire throwers.
On several levels there is very little farm land, but you always find at least one resource available (Stone or Iron). Concentrate on the mining and sell it at the market for Food.
Have both Archers and Crossbowmen on Towers (five each) for a good defense. Add a Ballista on the Tower to make it better as they have a huge range and can even hit attacking Trebuchets.
To protect farms, etc. outside your walls, build a Tower and a Gate next to each other. This allows you to put Archers in and have them protected from enemy soldiers entering the Tower. You could also destroy stairs to the tower once they are in, as an other option.
Pikemen are the best troops due to the combination of speed, defense and attack. Knights are far too slow to attack with, but make great defenders.
In the most difficult levels when the enemy comes at you very early, try to set up a trap. Build strong walls around your land except in one area. Leave an opening and have as many troops as possible covering that area. The enemy often ignore the undefended walls and go for your "weak spot'" Instead, they walk in to a wall of Ballista, Archer, and crossbow fire; and a few Knights for good measure. Do not forget your Lord is also a superb fighter that also can be used.
It is all a matter of timing. Organize waves of attacking troops, attack with one group, then send in reinforcements. When blocking the enemy from rebuilding its Barracks, your troops will not last long. While they do the blocking, have other sets attacking.
# Conversation keys
The following is a list of things that will be said to an enemy after the corresponding key is pressed. Note: The spelling is the same way as it appears when done in the game.
Key Comment
[F1] Oaf
[F2] Varlet
[F3] Fool
[F4] Knave
[F5] Peasant
[F6] Help Help
[F7] I win you loose
[F8] Ill string you up
[F9] You Damn Fool
[F10] Mwahaha (Snort) haha
[Ctrl] + [F1] Jack o napes!
[Ctrl] + [F2] Buffoon
[Ctrl] + [F3] Straw Pole
[Ctrl] + [F4] Slubberdagollian
[Ctrl] + [F5] Dastard
[Ctrl] + [F6] Dolt
[Ctrl] + [F7] Lollard
[Ctrl] + [F8] Dotard
[Ctrl] + [F9] Weasel turd
[Ctrl] + [F10] Popinjay
Label:
game PC
Splinter Cell: Pandora Tomorrow
# Knocking out guards
To knock out a guard without using a Sticky Shocker or a Air Foil, shoot a Sticky Cam at their head. Note: It must hit him directly in the head for the guard to get knocked out.
# Stealth
To move quieter, crouch down and walk slower. This will make your steps softer, and keep you undetected to a limit. To decrease your chances of being seen, shoot out the lights with your gun. Be careful, as if there is an enemy is under that light they may see you shooting it out.
# Level select
When you complete the game on the normal or hard difficulty setting, when you go back into the game make sure you go over towards the level select instead of checkpoints. You could lose your data and have to do it over again if the wrong choice is made.
# Defeating Norman Soth
After you have climbed up the elevator cables and have gotten on top of the other elevator, crawl through the hole in the wall. Norman Soth and two other mercenaries are on the top pathways. While in the hole, there will be one guard on the top path, slightly to the right. You should be able to shoot him in the head. Then, a timer will start and you will have one minute to kill Norman Soth and his other mercenary. When you shoot the first mercenary, drop out of the hole onto the first pathway. The second mercenary will go to exactly where the you shot the first mercenary. Shoot the second mercenary in the head. Note: The second guard will be aiming at the hole, so he will not see you if you drop out of the hole. The last person to kill is Normon Soth. Start running down the pathway and turn left on the second to last walkway on the left. Look up and turn on your thermal vision. You will see Normon Soth. Get a clear shot and shoot him in the head. After that you must retrieve the smallpox box from the top pathway. If you are on the second to last pathway on the left, go up the ladder. There will be another ladder; use it to climb up. Drop off the ledge onto the pathway. Run down the middle pathway to find the smallpox box.
# Capturing Suhadi Sadono
After killing off all of Sadono's guards, lure him into a dark corner then shoot him with a Ring Airfoil. Then, run up behind him and grab him. You can now force him to use the retinal scanner and complete the mission. Also, rather than picking off each one of the bodyguards, you can go to the right all the way around the room in the shadows. You should then reach the stage behind Sadono. Follow the curtain's shadow to Sadono. There will be a gap. Stand up and run until you see the "Grab Character" option appear. Grab him. You will be shot at and probably get hit, but once you grab him they will stop and you will hear someone say "Don't shoot, you might hurt Sadono". After that you are home free as they will not follow you.
# Prince Of Persia references
On the mission when you are on the train, look in the second car where the guard is located. Knock him out then go behind the fenced door. Look down you will see a magazine featuring Prince Of Persia. Also on the third level when you are in Paris on the train, at the beginning there will be a room with an engineer. Knock him out. On the floor of the room is a Prince Of Persia strategy guide.
# Various references
On the first half of the Jerusalem level, there is a book store directly behind an alley with a swinging lamp. Next to it is another smaller alley with a swinging lamp. If you look inside the large window you can see many different picture references to The Punisher, Ubi Soft's XIII, an anime, and a picture of the infamous "Sniper Kitty" among many other things. Use the binoculars to get a much better look.
# Cheat Codes
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "splintercell2user.ini" file in the "\splinter cell pandora tomorrow\offline\system" folder. Bind one of the following codes to a function key as indicated, then press it during a game to toggle the corresponding cheat function. For example, make the corresponding changes to that file:
F1=OPSAT
F2=Invisible
F3=Invincible
F4=ammo
F5=Savegame
F6=summon echeloningredient.estickyshocker
F7=summon echeloningredient.eringairfoilround
F8=Loadgame
F9=summon echeloningredient.efraggrenade
F10=summon echeloningredient.estickycamera
F11=summon echeloningredient.ediversioncamera
F12=summon echeloningredient.ecamerajammer
Result Cheat Code
Enable God mode invincible 1
Disable God mode invincible 0
Full health health
Invisibility invisible 1
Disable invisibility invisible 0
Full ammunition ammo
Flight mode fly
No clipping mode ghost
Disable flight and no clipping modes walk
View stealth amount stealth
Freeze enemies playersonly 1
Unfreeze enemies playersonly 0
No enemies killpawns
Modify settings, including key binding preferences
Complete current mission mission win
Spawn indicated item summon [item name]
Quickly quit game quit
# Item names
Use one of the following values with the "summon [item name]" code:
echeloningredient.ecamerajammer
echeloningredient.echemflare
echeloningredient.edisposablepick
echeloningredient.ediversioncamera
echeloningredient.ef2000
echeloningredient.eflare
echeloningredient.efn7
echeloningredient.efraggrenade
echeloningredient.elasermic
echeloningredient.elockpick
echeloningredient.emedkit
echeloningredient.erappellingobject
echeloningredient.eringairfoilround
echeloningredient.esmokegrenade
echeloningredient.estickycamera
echeloningredient.estickyshocker
echeloningredient.ethermalgoggle
echeloningredient.ethermalmine
echeloningredient.ewallmine
To knock out a guard without using a Sticky Shocker or a Air Foil, shoot a Sticky Cam at their head. Note: It must hit him directly in the head for the guard to get knocked out.
# Stealth
To move quieter, crouch down and walk slower. This will make your steps softer, and keep you undetected to a limit. To decrease your chances of being seen, shoot out the lights with your gun. Be careful, as if there is an enemy is under that light they may see you shooting it out.
# Level select
When you complete the game on the normal or hard difficulty setting, when you go back into the game make sure you go over towards the level select instead of checkpoints. You could lose your data and have to do it over again if the wrong choice is made.
# Defeating Norman Soth
After you have climbed up the elevator cables and have gotten on top of the other elevator, crawl through the hole in the wall. Norman Soth and two other mercenaries are on the top pathways. While in the hole, there will be one guard on the top path, slightly to the right. You should be able to shoot him in the head. Then, a timer will start and you will have one minute to kill Norman Soth and his other mercenary. When you shoot the first mercenary, drop out of the hole onto the first pathway. The second mercenary will go to exactly where the you shot the first mercenary. Shoot the second mercenary in the head. Note: The second guard will be aiming at the hole, so he will not see you if you drop out of the hole. The last person to kill is Normon Soth. Start running down the pathway and turn left on the second to last walkway on the left. Look up and turn on your thermal vision. You will see Normon Soth. Get a clear shot and shoot him in the head. After that you must retrieve the smallpox box from the top pathway. If you are on the second to last pathway on the left, go up the ladder. There will be another ladder; use it to climb up. Drop off the ledge onto the pathway. Run down the middle pathway to find the smallpox box.
# Capturing Suhadi Sadono
After killing off all of Sadono's guards, lure him into a dark corner then shoot him with a Ring Airfoil. Then, run up behind him and grab him. You can now force him to use the retinal scanner and complete the mission. Also, rather than picking off each one of the bodyguards, you can go to the right all the way around the room in the shadows. You should then reach the stage behind Sadono. Follow the curtain's shadow to Sadono. There will be a gap. Stand up and run until you see the "Grab Character" option appear. Grab him. You will be shot at and probably get hit, but once you grab him they will stop and you will hear someone say "Don't shoot, you might hurt Sadono". After that you are home free as they will not follow you.
# Prince Of Persia references
On the mission when you are on the train, look in the second car where the guard is located. Knock him out then go behind the fenced door. Look down you will see a magazine featuring Prince Of Persia. Also on the third level when you are in Paris on the train, at the beginning there will be a room with an engineer. Knock him out. On the floor of the room is a Prince Of Persia strategy guide.
# Various references
On the first half of the Jerusalem level, there is a book store directly behind an alley with a swinging lamp. Next to it is another smaller alley with a swinging lamp. If you look inside the large window you can see many different picture references to The Punisher, Ubi Soft's XIII, an anime, and a picture of the infamous "Sniper Kitty" among many other things. Use the binoculars to get a much better look.
# Cheat Codes
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "splintercell2user.ini" file in the "\splinter cell pandora tomorrow\offline\system" folder. Bind one of the following codes to a function key as indicated, then press it during a game to toggle the corresponding cheat function. For example, make the corresponding changes to that file:
F1=OPSAT
F2=Invisible
F3=Invincible
F4=ammo
F5=Savegame
F6=summon echeloningredient.estickyshocker
F7=summon echeloningredient.eringairfoilround
F8=Loadgame
F9=summon echeloningredient.efraggrenade
F10=summon echeloningredient.estickycamera
F11=summon echeloningredient.ediversioncamera
F12=summon echeloningredient.ecamerajammer
Result Cheat Code
Enable God mode invincible 1
Disable God mode invincible 0
Full health health
Invisibility invisible 1
Disable invisibility invisible 0
Full ammunition ammo
Flight mode fly
No clipping mode ghost
Disable flight and no clipping modes walk
View stealth amount stealth
Freeze enemies playersonly 1
Unfreeze enemies playersonly 0
No enemies killpawns
Modify settings, including key binding preferences
Complete current mission mission win
Spawn indicated item summon [item name]
Quickly quit game quit
# Item names
Use one of the following values with the "summon [item name]" code:
echeloningredient.ecamerajammer
echeloningredient.echemflare
echeloningredient.edisposablepick
echeloningredient.ediversioncamera
echeloningredient.ef2000
echeloningredient.eflare
echeloningredient.efn7
echeloningredient.efraggrenade
echeloningredient.elasermic
echeloningredient.elockpick
echeloningredient.emedkit
echeloningredient.erappellingobject
echeloningredient.eringairfoilround
echeloningredient.esmokegrenade
echeloningredient.estickycamera
echeloningredient.estickyshocker
echeloningredient.ethermalgoggle
echeloningredient.ethermalmine
echeloningredient.ewallmine
Label:
game PC
Langganan:
Postingan (Atom)